| 
        
          | Cube 
 Rectangular Prism
 
 Pyramid
 
 Cylinder
 
 Cone
 
 Sphere
 | side3 
 length  x width x height
 
 1/3(length  x width x height)
 
 π  
          x radius2  x height
 
 1/3  x 
          
          π  
          x radius2  x height
 
 4/3  x
          
          
          π   
          x  radius3
 |  
          | 
 |  | Simple polygons like cubes, rectangles, and 
  prisms are easy to determine the volume by measuring the sides and height of 
  the object as noted in the chart titled “Volume formula.”  These are simple 
  polygons; more advanced polygons are not that simple. In the same “Volume formula” chart, 
      notice the symbol “ 
       π
      “ or pi for the 
      cylinder, cone, and sphere. The one thing in common with these shapes is 
      the presence of a circle. By definition, pi is the ratio of the 
      circumference of a circle to the circle's diameter. Pi is 
      always the same number, no matter which circle you use to compute it. Pi 
      is an infinite decimal that continues forever without repeating itself 
      (3.1415……). This makes pi a very weird number. The constant is named " π " 
      because it is the first letter of the Greek words περιφέρεια 'periphery' 
      and περίμετρος 'perimeter', i.e. 
      'circumference'. 
 How are irregularly shaped objects calculated? Curved 
      shapes require formulas from integral calculus. Integral calculus 
      studies the accumulation of infinitely small quantities summing to areas 
      under a curve, linear distance traveled, or volume displaced. But first we 
      need to learn the simple ones!
 |